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Game Solving Through Deep Learning Agents

Durgaram Borker1 , Teslin Jacob2

Section:Review Paper, Product Type: Journal Paper
Volume-7 , Issue-5 , Page no. 852-855, May-2019

CrossRef-DOI:   https://doi.org/10.26438/ijcse/v7i5.852855

Online published on May 31, 2019

Copyright © Durgaram Borker, Teslin Jacob . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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IEEE Style Citation: Durgaram Borker, Teslin Jacob, “Game Solving Through Deep Learning Agents,” International Journal of Computer Sciences and Engineering, Vol.7, Issue.5, pp.852-855, 2019.

MLA Style Citation: Durgaram Borker, Teslin Jacob "Game Solving Through Deep Learning Agents." International Journal of Computer Sciences and Engineering 7.5 (2019): 852-855.

APA Style Citation: Durgaram Borker, Teslin Jacob, (2019). Game Solving Through Deep Learning Agents. International Journal of Computer Sciences and Engineering, 7(5), 852-855.

BibTex Style Citation:
@article{Borker_2019,
author = {Durgaram Borker, Teslin Jacob},
title = {Game Solving Through Deep Learning Agents},
journal = {International Journal of Computer Sciences and Engineering},
issue_date = {5 2019},
volume = {7},
Issue = {5},
month = {5},
year = {2019},
issn = {2347-2693},
pages = {852-855},
url = {https://www.ijcseonline.org/full_paper_view.php?paper_id=4325},
doi = {https://doi.org/10.26438/ijcse/v7i5.852855}
publisher = {IJCSE, Indore, INDIA},
}

RIS Style Citation:
TY - JOUR
DO = {https://doi.org/10.26438/ijcse/v7i5.852855}
UR - https://www.ijcseonline.org/full_paper_view.php?paper_id=4325
TI - Game Solving Through Deep Learning Agents
T2 - International Journal of Computer Sciences and Engineering
AU - Durgaram Borker, Teslin Jacob
PY - 2019
DA - 2019/05/31
PB - IJCSE, Indore, INDIA
SP - 852-855
IS - 5
VL - 7
SN - 2347-2693
ER -

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Abstract

Learning to make machine learning agents work on visual inputs has been a hurdle that researchers have faced since the early days of machine learning. There are currently techniques like deep learning and reinforcement learning which can be used in multi-feature environments. These techniques have stood their ground for a long time and have proven to be efficient. Therefore combining these fundamental concepts in order to realize a bigger goal is the best way to get best out of both. The Deep Learning Agent is to be designed using traditional machine learning methods like deep learning, reinforcement learning and deep Q-learning. Hence the agent is able to make the highest rewarding decision the will maximize the agent skill and make the learning process worth-while and efficient

Key-Words / Index Term

Reinforcement Learning, Deep Learning, Game Bot, Agent, Action, Environment, Reward

References

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